Dominion Multi-Game Picker - Game Display

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Game 1   Details
Base: Bureaucrat, Cellar, Chancellor, Chapel, Festival, Market, Militia, Remodel, Smithy, Thief.

Name Expansion Type Cost Text
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chancellor Base Action 3 +2 Coins
You may immediately put your deck into your discard pile.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Smithy Base Action 4 +3 Cards
Thief Base Action - Attack 4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Game 2   Details
Base: Council Room, Feast, Gardens, Library, Mine, Moat, Moneylender, Spy, Throne Room, Witch.

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.