Dominion Multi-Game Picker - Game Display

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Cards sorted by

Base: Cellar, Chancellor, Feast, Laboratory, Library, Market, Moat, Spy, Thief, Workshop.

Cellar Chancellor Feast Laboratory Library Market Moat Spy Thief Workshop

Name Expansion Type Cost Text
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chancellor Base Action 3 +2 Coins
You may immediately put your deck into your discard pile.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Thief Base Action - Attack 4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Workshop Base Action 3 Gain a card costing up to 4 Coins.
Base: Artisan, Bandit, Bureaucrat, Festival, Gardens, Mine, Moneylender, Sentry, Throne Room, Village.

Artisan Bandit Bureaucrat Festival Gardens Mine Moneylender Sentry Throne Room Village

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Village Base Action 3 +1 Card
+2 Actions