Dominion Multi-Game Picker - Game Display

Generate More Games Set Preferences Add One Game

Cards sorted by

Base: Adventurer, Feast, Laboratory, Moat, Smithy, Spy, Throne Room, Witch, Woodcutter, Workshop.

Adventurer Feast Laboratory Moat Smithy Spy Throne Room Witch Woodcutter Workshop

Name Expansion Type Cost Text
Adventurer Base Action 6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Laboratory Base Action 5 +2 Cards
+1 Action
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Smithy Base Action 4 +3 Cards
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Woodcutter Base Action 3 +1 Buy
+2 Coins
Workshop Base Action 3 Gain a card costing up to 4 Coins.
Base: Artisan, Bandit, Bureaucrat, Cellar, Chapel, Council Room, Gardens, Harbinger, Remodel, Vassal.

Artisan Bandit Bureaucrat Cellar Chapel Council Room Gardens Harbinger Remodel Vassal

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.