Dominion Multi-Game Picker - Game Display

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Cards sorted by

Base: Adventurer, Feast, Laboratory, Moat, Smithy, Spy, Throne Room, Witch, Woodcutter, Workshop.

Adventurer Feast Laboratory Moat Smithy Spy Throne Room Witch Woodcutter Workshop

Name Expansion Type Cost Text
Adventurer Base Action 6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Laboratory Base Action 5 +2 Cards
+1 Action
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Smithy Base Action 4 +3 Cards
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Woodcutter Base Action 3 +1 Buy
+2 Coins
Workshop Base Action 3 Gain a card costing up to 4 Coins.
Base: Cellar, Chancellor, Chapel, Council Room, Festival, Gardens, Library, Mine, Remodel, Village.

Cellar Chancellor Chapel Council Room Festival Gardens Library Mine Remodel Village

Name Expansion Type Cost Text
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chancellor Base Action 3 +2 Coins
You may immediately put your deck into your discard pile.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Village Base Action 3 +1 Card
+2 Actions
Base: Bandit, Bureaucrat, Harbinger, Market, Merchant, Militia, Moneylender, Poacher, Sentry, Vassal.

Bandit Bureaucrat Harbinger Market Merchant Militia Moneylender Poacher Sentry Vassal

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.