Dominion Multi-Game Picker - Game Display

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Cards sorted by

Base: Bureaucrat, Gardens, Laboratory, Library, Militia, Mine, Moat, Moneylender, Smithy, Spy.

Bureaucrat Gardens Laboratory Library Militia Mine Moat Moneylender Smithy Spy

Name Expansion Type Cost Text
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Smithy Base Action 4 +3 Cards
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Base: Artisan, Cellar, Merchant, Poacher, Remodel, Sentry, Vassal, Village, Witch, Workshop.

Artisan Cellar Merchant Poacher Remodel Sentry Vassal Village Witch Workshop

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Workshop Base Action 3 Gain a card costing up to 4 Coins.