Dominion Multi-Game Picker - Game Display

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Game 1   Details
Base: Bureaucrat, Council Room, Library, Mine, Moat, Moneylender, Thief, Throne Room, Village, Witch.

Name Expansion Type Cost Text
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Thief Base Action - Attack 4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Game 2   Details
Base: Adventurer, Cellar, Chapel, Feast, Festival, Gardens, Laboratory, Market, Spy, Woodcutter.

Name Expansion Type Cost Text
Adventurer Base Action 6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Woodcutter Base Action 3 +1 Buy
+2 Coins