Dominion Multi-Game Picker - Game Display

Generate More Games Set Preferences Add One Game

Cards sorted by   Errata effects

Base: Bandit, Cellar, Gardens, Library, Merchant, Militia, Mine, Moneylender, Remodel, Vassal

Bandit Cellar Gardens Library Merchant Militia Mine Moneylender Remodel Vassal

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Base: Chapel, Council Room, Laboratory, Market, Moat, Sentry, Smithy, Throne Room, Witch, Workshop

Chapel Council Room Laboratory Market Moat Sentry Smithy Throne Room Witch Workshop

Name Expansion Type Cost Text
Chapel Base Action 2 Trash up to 4 cards from your hand.
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Laboratory Base Action 5 +2 Cards
+1 Action
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Smithy Base Action 4 +3 Cards
Throne Room Base Action 4 You may play an Action card from your hand twice.
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Workshop Base Action 3 Gain a card costing up to 4 Coins.