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Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Chapel | Base | Action | 2 | Trash up to 4 cards from your hand. |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Harbinger | Base | Action | 3 | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Laboratory | Base | Action | 5 | +2 Cards +1 Action |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Mine | Base | Action | 5 | You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Smithy | Base | Action | 4 | +3 Cards |
Witch | Base | Action - Attack | 5 | +2 Cards Each other player gains a Curse. |
Replace Cellar Replace Chapel Replace Gardens Replace Harbinger Replace Laboratory Replace Market Replace Mine Replace Remodel Replace Smithy Replace Witch
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Cellar Exclude Chapel Exclude Gardens Exclude Harbinger Exclude Laboratory Exclude Market Exclude Mine Exclude Remodel Exclude Smithy Exclude Witch