Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Bandit, Cellar, Chapel, Gardens, Laboratory, Library, Mine, Moneylender, Remodel, Throne Room

Bandit Cellar Chapel Gardens Laboratory Library Mine Moneylender Remodel Throne Room

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Base: Council Room, Festival, Market, Merchant, Poacher, Sentry, Vassal, Village, Witch, Workshop

Council Room Festival Market Merchant Poacher Sentry Vassal Village Witch Workshop

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Workshop Base Action 3 Gain a card costing up to 4 Coins.