Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Cellar, Chapel, Festival, Gardens, Laboratory, Market, Militia, Throne Room, Vassal, Village

Cellar Chapel Festival Gardens Laboratory Market Militia Throne Room Vassal Village

Name Expansion Type Cost Text
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Village Base Action 3 +1 Card
+2 Actions
Base: Council Room, Harbinger, Library, Merchant, Mine, Moat, Moneylender, Poacher, Smithy, Witch

Council Room Harbinger Library Merchant Mine Moat Moneylender Poacher Smithy Witch

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Smithy Base Action 4 +3 Cards
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.