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Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Chapel | Base | Action | 2 | Trash up to 4 cards from your hand. |
Festival | Base | Action | 5 | +2 Actions +1 Buy +2 Coins |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Laboratory | Base | Action | 5 | +2 Cards +1 Action |
Militia | Base | Action - Attack | 4 | +2 Coins Each other player discards down to 3 cards in hand. |
Moneylender | Base | Action | 4 | You may trash a Copper from your hand for +3 Coins. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Throne Room | Base | Action | 4 | You may play an Action card from your hand twice. |
Village | Base | Action | 3 | +1 Card +2 Actions |
Replace Cellar Replace Chapel Replace Festival Replace Gardens Replace Laboratory Replace Militia Replace Moneylender Replace Remodel Replace Throne Room Replace Village
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Cellar Exclude Chapel Exclude Festival Exclude Gardens Exclude Laboratory Exclude Militia Exclude Moneylender Exclude Remodel Exclude Throne Room Exclude Village
Name | Expansion | Type | Cost | Text |
Bandit | Base | Action - Attack | 5 | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. |
Council Room | Base | Action | 5 | +4 Cards +1 Buy Each other player draws a card. |
Harbinger | Base | Action | 3 | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Merchant | Base | Action | 3 | +1 Card +1 Action The first time you play a Silver this turn, +1 Coin. |
Mine | Base | Action | 5 | You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it. |
Moat | Base | Action - Reaction | 2 | +2 Cards When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it. |
Poacher | Base | Action | 4 | +1 Card +1 Action +1 Coin Discard a card per empty Supply pile. |
Smithy | Base | Action | 4 | +3 Cards |
Witch | Base | Action - Attack | 5 | +2 Cards Each other player gains a Curse. |
Replace Bandit Replace Council Room Replace Harbinger Replace Market Replace Merchant Replace Mine Replace Moat Replace Poacher Replace Smithy Replace Witch
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Bandit Exclude Council Room Exclude Harbinger Exclude Market Exclude Merchant Exclude Mine Exclude Moat Exclude Poacher Exclude Smithy Exclude Witch