Dominion Multi-Game Picker - Game Display

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Cards sorted by

Base: Adventurer, Cellar, Chapel, Feast, Gardens, Mine, Moneylender, Spy, Village, Witch.

Adventurer Cellar Chapel Feast Gardens Mine Moneylender Spy Village Witch

Name Expansion Type Cost Text
Adventurer Base Action 6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Base: Bureaucrat, Council Room, Festival, Library, Market, Militia, Moat, Remodel, Smithy, Thief.

Bureaucrat Council Room Festival Library Market Militia Moat Remodel Smithy Thief

Name Expansion Type Cost Text
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Smithy Base Action 4 +3 Cards
Thief Base Action - Attack 4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Base: Artisan, Bandit, Harbinger, Laboratory, Merchant, Poacher, Sentry, Throne Room, Vassal, Workshop.

Artisan Bandit Harbinger Laboratory Merchant Poacher Sentry Throne Room Vassal Workshop

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Laboratory Base Action 5 +2 Cards
+1 Action
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Workshop Base Action 3 Gain a card costing up to 4 Coins.