Generate More Games Set Preferences Add One Game
Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Bandit | Base | Action - Attack | 5 | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Chapel | Base | Action | 2 | Trash up to 4 cards from your hand. |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Laboratory | Base | Action | 5 | +2 Cards +1 Action |
Merchant | Base | Action | 3 | +1 Card +1 Action The first time you play a Silver this turn, +1 Coin. |
Moneylender | Base | Action | 4 | You may trash a Copper from your hand for +3 Coins. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Throne Room | Base | Action | 4 | You may play an Action card from your hand twice. |
Workshop | Base | Action | 3 | Gain a card costing up to 4 Coins. |
Replace Bandit Replace Cellar Replace Chapel Replace Gardens Replace Laboratory Replace Merchant Replace Moneylender Replace Remodel Replace Throne Room Replace Workshop
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Bandit Exclude Cellar Exclude Chapel Exclude Gardens Exclude Laboratory Exclude Merchant Exclude Moneylender Exclude Remodel Exclude Throne Room Exclude Workshop
Name | Expansion | Type | Cost | Text |
Council Room | Base | Action | 5 | +4 Cards +1 Buy Each other player draws a card. |
Festival | Base | Action | 5 | +2 Actions +1 Buy +2 Coins |
Library | Base | Action | 5 | Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Mine | Base | Action | 5 | You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it. |
Moat | Base | Action - Reaction | 2 | +2 Cards When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it. |
Poacher | Base | Action | 4 | +1 Card +1 Action +1 Coin Discard a card per empty Supply pile. |
Sentry | Base | Action | 5 | +1 Card +1 Action Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order. |
Smithy | Base | Action | 4 | +3 Cards |
Village | Base | Action | 3 | +1 Card +2 Actions |
Replace Council Room Replace Festival Replace Library Replace Market Replace Mine Replace Moat Replace Poacher Replace Sentry Replace Smithy Replace Village
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Council Room Exclude Festival Exclude Library Exclude Market Exclude Mine Exclude Moat Exclude Poacher Exclude Sentry Exclude Smithy Exclude Village