Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Bandit, Bureaucrat, Cellar, Chapel, Gardens, Laboratory, Market, Moneylender, Remodel, Workshop

Bandit Bureaucrat Cellar Chapel Gardens Laboratory Market Moneylender Remodel Workshop

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Workshop Base Action 3 Gain a card costing up to 4 Coins.
Base: Council Room, Harbinger, Merchant, Militia, Moat, Poacher, Sentry, Throne Room, Village, Witch

Council Room Harbinger Merchant Militia Moat Poacher Sentry Throne Room Village Witch

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.