Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Bandit, Bureaucrat, Cellar, Chapel, Gardens, Library, Militia, Mine, Remodel, Vassal

Bandit Bureaucrat Cellar Chapel Gardens Library Militia Mine Remodel Vassal

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Base: Council Room, Festival, Harbinger, Market, Merchant, Poacher, Smithy, Throne Room, Village, Witch

Council Room Festival Harbinger Market Merchant Poacher Smithy Throne Room Village Witch

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Smithy Base Action 4 +3 Cards
Throne Room Base Action 4 You may play an Action card from your hand twice.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.