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Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Chapel | Base | Action | 2 | Trash up to 4 cards from your hand. |
Council Room | Base | Action | 5 | +4 Cards +1 Buy Each other player draws a card. |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Library | Base | Action | 5 | Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Merchant | Base | Action | 3 | +1 Card +1 Action The first time you play a Silver this turn, +1 Coin. |
Mine | Base | Action | 5 | You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it. |
Moneylender | Base | Action | 4 | You may trash a Copper from your hand for +3 Coins. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Replace Cellar Replace Chapel Replace Council Room Replace Gardens Replace Library Replace Market Replace Merchant Replace Mine Replace Moneylender Replace Remodel
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Cellar Exclude Chapel Exclude Council Room Exclude Gardens Exclude Library Exclude Market Exclude Merchant Exclude Mine Exclude Moneylender Exclude Remodel