Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Bandit, Bureaucrat, Cellar, Chapel, Festival, Laboratory, Library, Militia, Moneylender, Sentry

Bandit Bureaucrat Cellar Chapel Festival Laboratory Library Militia Moneylender Sentry

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Base: Artisan, Gardens, Harbinger, Market, Moat, Poacher, Smithy, Throne Room, Village, Witch

Artisan Gardens Harbinger Market Moat Poacher Smithy Throne Room Village Witch

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Smithy Base Action 4 +3 Cards
Throne Room Base Action 4 You may play an Action card from your hand twice.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.