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Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Bandit | Base | Action - Attack | 5 | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. |
Bureaucrat | Base | Action - Attack | 4 | Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards). |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Council Room | Base | Action | 5 | +4 Cards +1 Buy Each other player draws a card. |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Laboratory | Base | Action | 5 | +2 Cards +1 Action |
Library | Base | Action | 5 | Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. |
Merchant | Base | Action | 3 | +1 Card +1 Action The first time you play a Silver this turn, +1 Coin. |
Militia | Base | Action - Attack | 4 | +2 Coins Each other player discards down to 3 cards in hand. |
Moneylender | Base | Action | 4 | You may trash a Copper from your hand for +3 Coins. |
Replace Bandit Replace Bureaucrat Replace Cellar Replace Council Room Replace Gardens Replace Laboratory Replace Library Replace Merchant Replace Militia Replace Moneylender
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Bandit Exclude Bureaucrat Exclude Cellar Exclude Council Room Exclude Gardens Exclude Laboratory Exclude Library Exclude Merchant Exclude Militia Exclude Moneylender
Name | Expansion | Type | Cost | Text |
Chapel | Base | Action | 2 | Trash up to 4 cards from your hand. |
Harbinger | Base | Action | 3 | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Mine | Base | Action | 5 | You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it. |
Poacher | Base | Action | 4 | +1 Card +1 Action +1 Coin Discard a card per empty Supply pile. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Smithy | Base | Action | 4 | +3 Cards |
Throne Room | Base | Action | 4 | You may play an Action card from your hand twice. |
Vassal | Base | Action | 3 | +2 Coins Discard the top card of your deck. If it's an Action card, you may play it. |
Witch | Base | Action - Attack | 5 | +2 Cards Each other player gains a Curse. |
Replace Chapel Replace Harbinger Replace Market Replace Mine Replace Poacher Replace Remodel Replace Smithy Replace Throne Room Replace Vassal Replace Witch
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Chapel Exclude Harbinger Exclude Market Exclude Mine Exclude Poacher Exclude Remodel Exclude Smithy Exclude Throne Room Exclude Vassal Exclude Witch