Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Artisan, Cellar, Chapel, Festival, Gardens, Laboratory, Merchant, Mine, Remodel, Village

Artisan Cellar Chapel Festival Gardens Laboratory Merchant Mine Remodel Village

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Village Base Action 3 +1 Card
+2 Actions
Base: Council Room, Market, Militia, Moneylender, Poacher, Smithy, Throne Room, Vassal, Witch, Workshop

Council Room Market Militia Moneylender Poacher Smithy Throne Room Vassal Witch Workshop

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Smithy Base Action 4 +3 Cards
Throne Room Base Action 4 You may play an Action card from your hand twice.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Workshop Base Action 3 Gain a card costing up to 4 Coins.