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Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Bandit | Base | Action - Attack | 5 | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Laboratory | Base | Action | 5 | +2 Cards +1 Action |
Militia | Base | Action - Attack | 4 | +2 Coins Each other player discards down to 3 cards in hand. |
Moneylender | Base | Action | 4 | You may trash a Copper from your hand for +3 Coins. |
Poacher | Base | Action | 4 | +1 Card +1 Action +1 Coin Discard a card per empty Supply pile. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Vassal | Base | Action | 3 | +2 Coins Discard the top card of your deck. If it's an Action card, you may play it. |
Workshop | Base | Action | 3 | Gain a card costing up to 4 Coins. |
Replace Bandit Replace Cellar Replace Gardens Replace Laboratory Replace Militia Replace Moneylender Replace Poacher Replace Remodel Replace Vassal Replace Workshop
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Bandit Exclude Cellar Exclude Gardens Exclude Laboratory Exclude Militia Exclude Moneylender Exclude Poacher Exclude Remodel Exclude Vassal Exclude Workshop
Name | Expansion | Type | Cost | Text |
Chapel | Base | Action | 2 | Trash up to 4 cards from your hand. |
Council Room | Base | Action | 5 | +4 Cards +1 Buy Each other player draws a card. |
Harbinger | Base | Action | 3 | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Library | Base | Action | 5 | Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Merchant | Base | Action | 3 | +1 Card +1 Action The first time you play a Silver this turn, +1 Coin. |
Sentry | Base | Action | 5 | +1 Card +1 Action Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order. |
Smithy | Base | Action | 4 | +3 Cards |
Village | Base | Action | 3 | +1 Card +2 Actions |
Witch | Base | Action - Attack | 5 | +2 Cards Each other player gains a Curse. |
Replace Chapel Replace Council Room Replace Harbinger Replace Library Replace Market Replace Merchant Replace Sentry Replace Smithy Replace Village Replace Witch
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Chapel Exclude Council Room Exclude Harbinger Exclude Library Exclude Market Exclude Merchant Exclude Sentry Exclude Smithy Exclude Village Exclude Witch