Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Bandit, Cellar, Gardens, Laboratory, Library, Market, Merchant, Moneylender, Throne Room, Workshop

Bandit Cellar Gardens Laboratory Library Market Merchant Moneylender Throne Room Workshop

Name Expansion Type Cost Text
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Workshop Base Action 3 Gain a card costing up to 4 Coins.
Base: Council Room, Harbinger, Mine, Moat, Poacher, Remodel, Sentry, Vassal, Village, Witch

Council Room Harbinger Mine Moat Poacher Remodel Sentry Vassal Village Witch

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.