Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Artisan, Bandit, Bureaucrat, Cellar, Gardens, Laboratory, Library, Militia, Remodel, Vassal

Artisan Bandit Bureaucrat Cellar Gardens Laboratory Library Militia Remodel Vassal

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Base: Chapel, Council Room, Festival, Merchant, Moneylender, Poacher, Sentry, Smithy, Throne Room, Workshop

Chapel Council Room Festival Merchant Moneylender Poacher Sentry Smithy Throne Room Workshop

Name Expansion Type Cost Text
Chapel Base Action 2 Trash up to 4 cards from your hand.
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Smithy Base Action 4 +3 Cards
Throne Room Base Action 4 You may play an Action card from your hand twice.
Workshop Base Action 3 Gain a card costing up to 4 Coins.