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Cards sorted by Errata effects
Name | Expansion | Type | Cost | Text |
Bandit | Base | Action - Attack | 5 | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. |
Bureaucrat | Base | Action - Attack | 4 | Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards). |
Cellar | Base | Action | 2 | +1 Action Discard any number of cards. +1 Card per card discarded. |
Gardens | Base | Victory | 4 | Worth 1 Victory Point for every 10 cards you have (rounded down). |
Harbinger | Base | Action | 3 | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Laboratory | Base | Action | 5 | +2 Cards +1 Action |
Mine | Base | Action | 5 | You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it. |
Moneylender | Base | Action | 4 | You may trash a Copper from your hand for +3 Coins. |
Poacher | Base | Action | 4 | +1 Card +1 Action +1 Coin Discard a card per empty Supply pile. |
Remodel | Base | Action | 4 | Trash a card from your hand. Gain a card costing up to 2 Coins more than it. |
Replace Bandit Replace Bureaucrat Replace Cellar Replace Gardens Replace Harbinger Replace Laboratory Replace Mine Replace Moneylender Replace Poacher Replace Remodel
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Bandit Exclude Bureaucrat Exclude Cellar Exclude Gardens Exclude Harbinger Exclude Laboratory Exclude Mine Exclude Moneylender Exclude Poacher Exclude Remodel
Name | Expansion | Type | Cost | Text |
Council Room | Base | Action | 5 | +4 Cards +1 Buy Each other player draws a card. |
Festival | Base | Action | 5 | +2 Actions +1 Buy +2 Coins |
Market | Base | Action | 5 | +1 Card +1 Action +1 Buy +1 Coin |
Sentry | Base | Action | 5 | +1 Card +1 Action Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order. |
Smithy | Base | Action | 4 | +3 Cards |
Throne Room | Base | Action | 4 | You may play an Action card from your hand twice. |
Vassal | Base | Action | 3 | +2 Coins Discard the top card of your deck. If it's an Action card, you may play it. |
Village | Base | Action | 3 | +1 Card +2 Actions |
Witch | Base | Action - Attack | 5 | +2 Cards Each other player gains a Curse. |
Workshop | Base | Action | 3 | Gain a card costing up to 4 Coins. |
Replace Council Room Replace Festival Replace Market Replace Sentry Replace Smithy Replace Throne Room Replace Vassal Replace Village Replace Witch Replace Workshop
Each of the following buttons replaces the card in this game and updates your preferences to exclude it from future games.
Exclude Council Room Exclude Festival Exclude Market Exclude Sentry Exclude Smithy Exclude Throne Room Exclude Vassal Exclude Village Exclude Witch Exclude Workshop