Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Cellar, Council Room, Gardens, Harbinger, Laboratory, Market, Militia, Moneylender, Remodel, Throne Room

Cellar Council Room Gardens Harbinger Laboratory Market Militia Moneylender Remodel Throne Room

Name Expansion Type Cost Text
Cellar Base Action 2 +1 Action
Discard any number of cards. +1 Card per card discarded.
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Laboratory Base Action 5 +2 Cards
+1 Action
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Base: Artisan, Bureaucrat, Festival, Library, Moat, Poacher, Sentry, Smithy, Village, Workshop

Artisan Bureaucrat Festival Library Moat Poacher Sentry Smithy Village Workshop

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Smithy Base Action 4 +3 Cards
Village Base Action 3 +1 Card
+2 Actions
Workshop Base Action 3 Gain a card costing up to 4 Coins.