Dominion Multi-Game Picker - Game Display

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Cards sorted by   Errata effects

Base: Artisan, Bureaucrat, Chapel, Festival, Gardens, Laboratory, Library, Moneylender, Poacher, Remodel

Artisan Bureaucrat Chapel Festival Gardens Laboratory Library Moneylender Poacher Remodel

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Chapel Base Action 2 Trash up to 4 cards from your hand.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Laboratory Base Action 5 +2 Cards
+1 Action
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Base: Council Room, Harbinger, Market, Mine, Moat, Smithy, Vassal, Village, Witch, Workshop

Council Room Harbinger Market Mine Moat Smithy Vassal Village Witch Workshop

Name Expansion Type Cost Text
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Mine Base Action 5 You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to 3 Coins more than it.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Smithy Base Action 4 +3 Cards
Vassal Base Action 3 +2 Coins
Discard the top card of your deck. If it's an Action card, you may play it.
Village Base Action 3 +1 Card
+2 Actions
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Workshop Base Action 3 Gain a card costing up to 4 Coins.