Dominion Multi-Game Picker - Game Display

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Cards sorted by

Base: Bureaucrat, Chancellor, Laboratory, Market, Remodel, Spy, Thief, Throne Room, Village, Woodcutter.

Bureaucrat Chancellor Laboratory Market Remodel Spy Thief Throne Room Village Woodcutter

Name Expansion Type Cost Text
Bureaucrat Base Action - Attack 4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards).
Chancellor Base Action 3 +2 Coins
You may immediately put your deck into your discard pile.
Laboratory Base Action 5 +2 Cards
+1 Action
Market Base Action 5 +1 Card
+1 Action
+1 Buy
+1 Coin
Remodel Base Action 4 Trash a card from your hand. Gain a card costing up to 2 Coins more than it.
Spy Base Action - Attack 4 +1 Card
+1 Action

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Thief Base Action - Attack 4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
Throne Room Base Action 4 You may play an Action card from your hand twice.
Village Base Action 3 +1 Card
+2 Actions
Woodcutter Base Action 3 +1 Buy
+2 Coins
Base: Adventurer, Cellar, Chapel, Feast, Gardens, Library, Militia, Moat, Witch, Workshop.

Adventurer Cellar Chapel Feast Gardens Library Militia Moat Witch Workshop

Name Expansion Type Cost Text
Adventurer Base Action 6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Cellar Base Action 2 +1 Action
Discard any number of cards, then draw that many.
Chapel Base Action 2 Trash up to 4 cards from your hand.
Feast Base Action 4 Trash this card. Gain a card costing up to 5 Coins.
Gardens Base Victory 4 Worth 1 Victory Point for every 10 cards you have (rounded down).
Library Base Action 5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards.
Militia Base Action - Attack 4 +2 Coins
Each other player discards down to 3 cards in hand.
Moat Base Action - Reaction 2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
Witch Base Action - Attack 5 +2 Cards
Each other player gains a Curse.
Workshop Base Action 3 Gain a card costing up to 4 Coins.
Base: Artisan, Bandit, Council Room, Festival, Harbinger, Merchant, Moneylender, Poacher, Sentry, Smithy.

Artisan Bandit Council Room Festival Harbinger Merchant Moneylender Poacher Sentry Smithy

Name Expansion Type Cost Text
Artisan Base Action 6 Gain a card to your hand costing up to 5 Coins.
Put a card from your hand onto your deck.
Bandit Base Action - Attack 5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.
Council Room Base Action 5 +4 Cards
+1 Buy
Each other player draws a card.
Festival Base Action 5 +2 Actions
+1 Buy
+2 Coins
Harbinger Base Action 3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
Merchant Base Action 3 +1 Card
+1 Action
The first time you play a Silver this turn, +1 Coin.
Moneylender Base Action 4 You may trash a Copper from your hand for +3 Coins.
Poacher Base Action 4 +1 Card
+1 Action
+1 Coin
Discard a card per empty Supply pile.
Sentry Base Action 5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Smithy Base Action 4 +3 Cards